"By giving themselves a new legend, the ladies of the Fantasy godhead have gained brand new power?"
― Game introduction to Ultra skill system
Ultra skill slots
Ultra skill is a feature which characters can add an active skill and 3 passive skills to improve combat performance.
Ultra skills can be unlocked when owning any Fantasy Legend equipment and does not require equipping those equipment
Quest items or skills have higher priority than active skills and will override active skills until ran out of uses, passive skills operates normally.
Fantasy Legend series weapons[]
Active trigger skills[]
All Fantasy Legend weapons Active trigger skills have:
0 second initial cooldown
30 seconds cooldown after use
Jack-in-the-box
Within 12s after use, change the bounce method of Throw weapon and +100% Explosion Range.
Random Number Generator
Within 10s after use, Buckshot shotguns fires 1 pellet; Slug shotguns fire 5 pellets, each pellet has ATK of 20% original.
Institutional Response
After use, the 7 turrets placed afterwards will summon a reverb at the same time, and +5s duration.
Cluster Energy
Within 7s after use, when the character uses Sprays, it generates an energy ball that lasts for 5s and automatically tracks enemies, causing 4000 Energy Damage/s to enemies within 200 radius.
Full of Enthusiasm
Within 5s after use, the character cannot move, +60% Attack Speed and +200% Rocket launcher's ATK.
Devil Breaker
After use, the next 5 melee weapon attacks will cause the enemy falls into a Vulnerable state +120% extra damage to target for 12s.
Disorder Diffusion
After use, when an Auto Rifle weapon attacks, it will cause 100% ATK as Damage to all targets in front of the character for 6s
Global Sniper
After use, +150% Movement Speed during Sniper charge, and -90% charge time and skill charge time of Snipers. The skill will expire after 5s or 5 Sniper shots.
Advance Aerosol
After use, when a Pistol hits the target, cause an additional 500% ATK as Damage to the target's 300 radius. If does not hit any target, automatically hit a random target within 500 radius. Duration 8s.
Starfall
After use, Mine thrown by the character will generate an additional detonation effect when hits the ground. Expire after 15 times or 20s.
Take Care
After use, +100% Humanoid Movement Speed, 100% Deploy Speed, 200% ATK, and 100% Explosion Range for 7s
Murder and Conviction
After use, when using Special weapon, fire an arrow with maximum 120° cone, causing 10000 Physical Damage. Each arrow increases the damage of Special weapon received by the enemy by 10%, maximum 100%. The skill lasts for 10s.
Passive skills[]
Fraud Link
Increases Damage Received by enemies in abnormal state by 10% and reduces Throw weapon Knockback Distance by 50%.
Wither Link
+20% Critical Damage, +30% Shotgun Attack Speed
Stress Link
+10% Attack Speed, +30% Deploy weapon ATK
Vitality Link
+20% Health and Ammo Recovery, increase Spray Attack Speed by 30%
Impact Link
+10% weapon's ATK, immune to paralysis, knockback, bite slow when holding Rocket launchers.
Icelight Link
+3s enemy's Vulnerable duration, +150 Melee Attack Range and 30° Attack Angle
Disorder Link
+200 ATK, +30% Auto Rifle Ammo Capacity
Transcendence Link
+10% Ammo Capacity, +30% Sniper Crit Rate
Cloud Link
When the number of enemies on the field is 3 or less, +10% All Damage; -50% Pistol Scattering Angle
Stars and Moon Link
+20% Elemental Damage, +5 Mine Deploy Limit
Creation Link
+10% Movement Speed. When the player is within 300 radius of an humanoid, +20% Movement Speed
Conviction Link
+10% Crit Rate, +15% Special weapon ATK. Each non-Special weapons equipped +5% Crit Rate and 5% Special weapon ATK