Weapon Damage scaling table[]
This badge use rare multiplier which make it usually multiply with other damage multipliers.
Elemental Weapon type
|
x1 | x2 same elemental | x3 same elemental |
---|---|---|---|
x1 | 1.5 | 1.5 - 2 | 2.5 |
x2 same weapon type | 2.25 | 2.25 - 4 | 6.25 |
x3 same weapon type | 3.375 | 3.375 - 8 | 15.625 |
How to use[]
In the first skill description, the initial elemental type here refers to the elemental type displayed on the weapon name, not the skill elemental type. Some weapons (mostly sprays) will have null type initial elemental as they don't cause any initial damage by default.

Tyrfing Slash with initial Physical Damage and additional Fire Damage from skill
And the main weapon class refers to the first weapon class displayed. For example "Pistol - Semi-automatic" and "Pistol - Handcannon" both have same main class as Pistol.